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Gottlieb Pinball History & Evolution from 1947 to 1979. 08/01/12, cfh@provide.net If you have any of these Gottlieb games for sale, please email me atcfh@provide.net.I will buy just about any Gottlieb (or Williams) pinball(though my favorites are really the 1950s 'woodrail' pinballs).But in particular I am really looking for Cyclone (4/51),Watch My Line (7/51), Skill Pool (8/52), Grand Slam (4/53), Twin Bill (1/55),Harbor Lites (2/56), Roto Pool (7/58).And from the 1970s looking forJoker Poker EM (1978),Space Walk (1979). Why The Interest in Gottlieb Woodrails?
The thing that is very unique about most Gottlieb woodrailsis the playing strategy used to score 'Replays' (a Replay iswhen the player wins a free game). On most Gottlieb woodrails,there were multiple strategies to winning replays. That is,you could win a replay (or *multiple* replays) by accomplishingparticular feats (in addition to passing a set score).This is unlike pinball games today,which give replays based just on high score.Yes 1960s 'metal rail' pinballs also usually had some feat that gave a Replay.But this was a single replay and a single feat strategy. Where mostpre-1958 Gottlieb woodrails had multiple strategies or ways to win Replays.Many Gottlieb woodrails had as many as six different strategies (ways)to winning replays (in addition to passing a high score value).This makes Gottlieb woodrail games very unique. Also some pre-1958 Gottlieb single player woodrails allowed the player to win from up to 26 Replays in a single game, or for just accomplishing a single feat! Gottlieb Artwork until 1965. Roy Parker's artwork is famous because of his attention to smalldetails. Another artist that worked for Ad Posters and RG wasGeorge Molentin. George did the artwork for most Williams, CCM,and Bally games during the 1950s. To me, the difference in thesetwo artists is night and day. Parker's artwork is very detailed.The women's hair, their clothing, the backgrounds, all very detailedand finely draw. Molentin's artwork is much less detailed, almostlike he rushed the work (which he might have, because he workedfor basically all the other game companies). Woodrail Evolution. As time progressed and single player woodrails evolved, they turned into'wedgeheads' in 1960. The nickname applies because the backbox cabinetis in the shape of a slight wedge. This cabinet design was kept untilthe last single player EM was made in 1979. These games are amoung the best playingof the Gottlieb single players. Generally the artwork wasn't nearly as goodas the 1950s woodrails, but the evolved game play made up for this. (Though not everywedgehead is a 'great' game, most titles are pretty darn fun to play.) When the 1970scame along with drop targets, 3' flippers, and 'wow' add-a-balls, wedgeheads had reallyprogressed with some great rules and gameplay. (See next section.) Why Single Player Games? Are there any 'good' Multi-player games? What About 1970s Drop Target, 3' Flipper, Gottlieb Pinballs? |
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Parker women versus Molentin women. The art on the left is typical Roy Parker style artwork. Notice the detail in the dress and skin of the women, and the surrounding background detail. The art on the right is Molentin. The women is far less detailed, and not nearly as sexy as the Parker babe. Also the background is less detailed. Left art from Gottlieb's 1952 Happy Days. Right art from William's 1953 Nine Sisters. |
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What Games are Here? Looking for information on fixing/restoring a Gottlieb game from thisera? See my web page at pinrepair.com/em andpinrepair.com/top for helpwith repair, and pinrepair.com/restore forhelp with restoration. As for repair, chances are nearly 100% nobody is going to fix or restore one of these games for you. The time involved is too great, and if you could find someone, for the most part themoney spent would be more than the game is worth. So the only alternative is to fix the game yourself, and the abovedocuments should help with that. How to find a game easily in this list: Start of Flipper Games with 6 reverse flippers, very similar playfield layouts. At least the first three games (and maybe more) in this series were originally sold with 1 1/8' balls (butfor restoration purposes, these games should use 1 1/16' balls). These games use a 'time clock' which looks like a bell mounted under the playfield. But it turns off the game after about 10 minutes from the start of a game.Otherwise there is still power to the flippers/bumpers after playingthe last ball.
Start of Flipper Games with 4 reverse flippers. These games MAY have comewith 1 1/8' balls (but for restoration purposes, these games should use 1 1/16' balls).
Start of Turret (center slot kicker) games with 2 normal flippers,'balls played' light, and wide-open playfield design.
Start of Safety Gate (between normal style flippers) feature.
Start of Trap Holes. Trap holes trap the ball and hold it,not allowing another ball into the same hole for that game.
Start of Gobble Holes. These holes did not trap the ball but 'gobbled itup' and allowed future balls to have the same fate.
Start of hinged front door with generic paint scheme.
Start of Double-Award games.(This allowed the player to put in an additional coin at the game startto double the number of any replays won. When one coin is inserted,the 'thimble' light (on the lower ball arch) is lit, telling the playerhe can add another coin for a 'double' game. This light stays on untilthe 10,000 unit is moved, turning off the ability for the player toadd a coin for a 'double' game. If a second coin was added,this will also turn the thimble light out, and the 'double' light on the backglass goes on.Note the credit unit on a double game is slightly different than a conventional1950s Gottlieb woodrail.)Start of game over and 'balls played' lightson the lower ball arch (instead of a ball collect tray), balls now drop into lower ball arch. This now allowed the use of a 'game over' light designation on backglass (thoughfor sometime, the backglass had this designation, but didn't havea light bulb wired to light it!).
End of Double-Award games. Start of Multi-Player games (note thesegames do not use 'balls played' lights on the lower ball arch).
Start of Multi-Special Gobble hole games; one gobble hole in center, when lit, givesmultiple specials.
Start of 31' Metal Legs, waffle-pressed metalflipper button guards (single player games only), and chrome cigarette holders.
Start of Coin acceptor above coin door on all games.
Start of three color cabinet era. To save money,Gottlieb used one less color in the geometric cabinet design. Notesince Roy Parker did not do cabinet art, Gottlieb always usedgeometric designs for the cabinet (unlike Williams, which usedgame themed cabinet artwork).
Another era change, as the roto-target became a promident featurein many games. Personally I'm not a big fan of roto-targets, asthey consume a huge part of the playfield, making it difficultto shoot the ball to the top playfield lanes.
Start of Match feature on single player games, which allows the player to win a free game by matchingthe last digits of their score to a randomly selected number. Also startof a the 'Game Over Relay' on single player games. This relay turns the power off tothe flippers when a game is over.
Start of Metal Coin door and back door.
All Gottlieb's now have a metal upper ball arch.
Start of rating chart feature on single player games.
Start of 'score-to-beat' backglass in single player score reel games.Score-to-beat was a pre-set fixed number, that looked like a small score reel (though it reallywasn't). Most of these games do not have playfield specials! (This limits their desirabilty.)
All Games Now have Score Reels.
Start of nickel-plated metal 'Jeweled' playfield posts.
Start of 'Shoot Again' feature on multi-player games.
Start of Ed Krynski as the game designer,replacing the management-bound Wayne Neyens (last game for Wayne was Cowpoke,though he did dable in a couple designs after that, like Paul Bunyon, Challenger,and Spirit of 76).Ed Krynski was a great game designer, designing for Keeney in 1960 untilcoming to Gottlieb in 1965. Ed designed for Gottlieb until 1984.
Start of Art Stenholm for artwork. Roy Parker'scancer has taken him down, and Art Stenholm steps in as the new Gottliebartist.
End of the Roy Parker artwork era.
End of the 'Jeweled' metal post era.
End of star burst bumper caps and start of new larger pop bumper body design.Start of new coin entrance metal. In my opinion, the games from here to mid-1970 arepretty unimaginative (exception being Target Pool/Mini-Pool,Domino,and maybe a few others).
Start of Vari-Target.
Games designed for export to Italy significantly declines.
I consider these to be the 'classic' Gottlieb electro-mechanicalpinballs from the 1970s, and some of the milestones in Gottlieb game changes.Starting at 5/70 with Crescendo, Gottlieb made heavy use of the modern styledrop target. This dramatically changed their games for the better,as the 1967 to 1970 titles before this seemed pretty unimaginative.Games titles listed below in bold use drop targets. Here's a list of 1970 Gottlieb EM games that made big use of drop targets.For some reason I personally like the games with a big bank of say 10 drop targetscompared to two smaller 5 drop target banks.
May 1970: Gottlieb starts using modern-style drop targets.
Start of games with end-of-ball bonus count down feature.
Gottlieb starts using 3' flippers ('Playball' first 3' Gottlieb flipper game).
Gottlieb start of 'half moon' backbox credit stepper with Super Soccer. Atlantis is the last game with the old style credit stepper unit.
Gottlieb halts using 'half moon' backbox credit stepper. (Back to theoriginal style stepper unit.)
For contrast, check out these popular 1970s Williams & Bally pinballs. Notice thedifference in the artwork between Then. Another interestingtidbit are Sonic and InterFlip pinballs made during the 1970s. These were made in Spainwith Williams parts. The cabinets are poorly made (press-wood), but thegames themselves are very interesting and well designed. They also used acatalized two-part finish on the playfield (much like the 1990s Williams'diamondplate' finish) that wears very well. |